The basic strat for hard is as follows: Get 10 progress so books start spawning. Something like having to pay only half the required sanity to read them or to make their generation skewed towards lower rarities. ![]() Lastly, I think there should be more incentive for the player to plan around checking corner books which you cannot access through the hallways. Librarians don't see you if they drift into line of sight just after you've read a book, confirming a possible unintended behavior reported earlier. Given you would be doing this about two times on average per room, reducing resolve or progress would be pretty brutal and would most likely make many runs impossible. This is actually the point where you start seeing books that require over 40 resolve to read, but the game is mercifully balanced so as to only require ~20 for the target book.Īs for the switching rooms trick, I did some testing and reducing 1 sanity per "reset" might be a good way to balance it. ![]() So far the record was an equivalent to 18 progress (9 rooms), but I wouldn't mind trying 20. ![]() Probably an unpopular opinion, but at this point I would like to see an Impossible difficulty where you always have to go as deep into the library as possible.
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